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Role: Level designer
Genre: FPS (mod)
Platform: PC
Responsibilities:
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Scripting
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Level Design
Installation path:
Documents\my games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMap
UT3: CTF - Brink
Unreal Tournament 3 multiplayer CTF map created with Unreal3Editor tool.
Capturing flag isn't that easy this time around thanks to unique level guimmic: each team has a killstreak counter. By reaching the required number of kills team's flag will be returned and shielded for short period of time.
What did this project teach me:
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CTF level design
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Kismet scripting
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Debugging and polishing
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