Role: Game Designer

Genre: Arcade Racing

Developer: Ubisoft Kiev, Ubisoft RedLynx

Platform: PC, XBOX One, PS4, Switch 

Period: Nov 2017 – Now



  • Multiplatform AAA game

  • Progression and balancing

  • Design of features supporting user generated content

  • Design of features supporting competitive play

  • Design of PC versions



Explore over-the-top action and physics-bending motorcycle racing in the latest opus of the Trials franchise. With new tracks in exotic places all over the world and more ways to compete, Trials® Rising is the best one yet.

What did I do on this project?

  • Responsible for design on the following features:

    • In-game Leaderboards

    • Player Profile page and Stats

    • Rider and Bike stores (browsing and purchasing user created gear)

    • Track Central (place for browsing and playing user created tracks)

    • Private Multiplayer

    • Party Mode (local multiplayer)

    • Improvements for track publishing process

    • Offline mode for the game

    • Design of Cross-platform support

    • PC version and improvements

  • Global Multiplayer. Implementing Divisions & Seasons systems, adaptive playlists, design multiplayer game mode

  • Progression

    • Balancing XP and leveling system​

    • Feature unlock flow

    • Design and balancing of sponsor contracts goals

    • Writing texts for contracts

  • Post Launch features (confidential)

  • Design of tools to operate game during Live phase