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Role: Senior Game Designer
Genre: Open world Survival
Developer: Funcom
Platform: PC, PS4, XBOXOne
Period: Feb 2019 – Jul 2020
Responsibilities:
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Multiplatform Survival Game
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Design and tuning of horse riding and mounted combat
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Design of follower leveling system
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Content updates and bug fixing for live game
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Design for Isle of Siptah expansion
Conan Exiles
Conan Exiles is a survival video game developed and published by Funcom for Microsoft Windows, PlayStation 4, and Xbox One. The game is set in the world of Conan the Barbarian, with the custom playable character being rescued by Conan, beginning their journey.
What did I do on this project.
Isle of Siptah expansion:
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Design, prototyping, balancing and implementation of the Surge feature
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Design for the temperature system rework
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Design for the Rhino mount, balancing of saddles and crafting materials
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Refactoring of spawning system and map selection to allow modding support
Live Updates:
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Design, balancing and partial implementation of Mounts (horses) and Mounted Combat (one-handers, lances, spears) for the Riders of Hyboria DLC
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Design of Pet Leveling system and progression
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Content update for the NPC capitals (Buccaneer's Bay, New Asagarth, Mounds of the Dead) with level design, new items, crafting recipes, NPCs and dialogues
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Extension of the weapon and armor mod kits, weapon oils
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Refactoring and updates for the buff system
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Bug fixes and balancing updates
Mounts in-depth look, dev stream:
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