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PLAYMOBIL PIRATES
My team in Kharkov was in charge of development of updates for recently launched game (aka Project Evolution). As a Producer I was overseeing the release of first update, as well as development of Update 2 and DLCs that were released in that period.
Role: Producer
Genre: FTP, Resource Management
Developer: Gameloft
Platform: iOS
Period: January 2013 - May 2013
Responsibilities:
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Development of early updates
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Scheduling and planning
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Risk management
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Acting as a liaison between the development staff and publisher
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Overseeing creative (Art & Design) development of the game
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Creating and maintaining development pipelines
What did this project teach me:
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Scrum development process
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Update and DLC release on App Store
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Post-Release game support and bug fixing
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Development process inside large corporation
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Content delivery with short development cycle
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Cooperation with external QA team
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Mastery of mail management in Outlook
Gameloft is a large company, being a part of it allowed me to take a good look at its structure and how it operates.
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