Author: Volodymyr Gerasimov,

Topic: Unity 5 Level creation 

Publisher: Packt Publishing

Published: June 2015

Platform: Book



My second book featuring Unity, this time the 5th version and focusing more on learning everything required for level design. As it is stated in description the book is aimed at game artists, however, animators, modellers, sound engineers and programmers will find it very useful as an introduction. Lot's of examples, practical tasks and environmental assets to practice as you go though it.


About This Book
  • Craft game environments with extreme clarity by adding realism to characters, objects, and props

  • Import and set up custom assets such as meshes, textures, and normal maps in Unity

  • A step-by-step guide written in a practical format to take advantage of the many features available in Unity

Who This Book Is For

This book is aimed at game artists who are interested in designing levels in Unity with no past programming experience. It does not assume detailed knowledge of similar game platforms.


What You Will Learn


  • Get familiar with the editor by learning basic tools and features

  • Import and configure custom props and environmental assets

  • Animate props with Legacy animations inside Unity

  • Discover details and nuances of character import and create locomotion with Mecanim

  • Work with lighting to greatly enhance the environment

  • Create transitions, apply final touches, and journey through levels as a standalone application

  • Bring sound and particle effects to your levels